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Post by Admin on Aug 19, 2016 21:04:37 GMT -5
0.91 ========== -Anarsis dungeon completed. -Side Quest #4 now available in Bovenia.
0.90a ========== -2 areas added to Anarsis City. -Enemies are now capable of using custom special skills. -Some special custom skills will be moved out of the loot table and will be used as boss rewards instead. -New tier of boss, Ancient. These special bosses carry and utilize custom special abilities which can be obtained through their defeat. -Ceilia is now a chance night encounter Ancient. -*Rebalanced Crafting+ corruption. -*Fixed Bleak Temple switches. -*Reduced relic weapon effect cooldown by 50%.
0.89 ========== -4 areas added in Bovenia. -Introducing chance encounters. -Re balanced special abilities effect duration.
0.88b - Abilities Update ========== -Custom Abilities system completely redone. Custom abilities are now learned from the ring's unique power spell. Custom abilities can be bound to whichever Player Tool you'd like, using the new system found in the Player Options item tool.
-All custom abilities can now be combined in any combination of 5 that you wish. -All custom ability cooldowns now scale down as you level up. Single target abilities will have a 5 second cooldown at level 40, AoE abilities a 15 second cooldown. -All custom abilities have had their damages reduced to correspond with their drastically lowered cooldowns. -Doom, Feeblemind, and Darkness now deal damage. -Doom's effects now scale with level, for a total of -8 reductions. -Inflict Wounds & Cure Wounds have been rebalanced. -Dispel spells now also deal damage when targeting single targets. -Bigby spells now also deal damage. -Doubled the amount of Familiar and Animal Companion regen. -*Melee attackers will re-target their previous target after using potions or special abilities - if they remain close. -*Added an option in the Player Options item to refresh player tool feats. -*Melee special abilities will now target the last melee attacked target, if no target is selected (Lazy casting).
0.87 ========== -One new area in Pearl Moor. -Fixed Hilltown Mayor & Ratchet Man conversations linking to Meryl's. -Increased gold gain for boss kills. -Bosses level 41+ now offer Corruption Experience & Souls at twice the normal rate.
0.86 ========== -3 New areas in Pearl Moor. -Epic level characters no longer lose XP on death, instead they lose 20% of their gold, increased from 15%. -Increased crit protection for bosses above level 25. -Soul Reaping now benefits summons.
0.85 ========== +Wildwoods Tileset Hak is now required. -Fort August completed. Hilltown Gang side quest is now complete. -Area expansions have begun north of Auhestine.
0.84 ========== -Epic PCs will obtain Epic Corruption Experience when slaying enemies level 41 or above. This bonus experience adds up to increase your Corruption Level over time. -Area expansions in Bovenia.
0.83 ========== -Added Chromatic Idols - Items which allow you to add a specific visual effect to your melee weapons. Many of these effects require that you have the NWN Client Extended installed in order to see.
-New Evolving Skills: Ice Burst, Consuming Shadows & Psychic Hammer. -Effective balancing of enemy Discipline (Some enemies had way too much). -New Corruption: Cooking+. -Added Bat Stew.
0.82 ========== -Upgraded to CEP 2.61 -Reworked random loot appearances to go along with CEP update. -Area expansion past Fort August.
0.81 ========== -August Dungeon added.
0.80 - Small Sunday Update ========== -Rogues, Shadowdancers, and Assassins now have a surprise attack when coming out of stealth. Characters with 25 or more Assassin levels are capable of remaining in stealth if their surprise attack kills the target.
-New Corruption: Potion Potency. -Introducing Scatters the Travelling Merchant. -Expanded loot tables. -Loot items will more reliably show on the first page. -Lessened Ratchet Man punishment. -Introducing Crystal Shards crafting (Currently only lootable in the Abyss. Mining coming soon!). -Boss spells are now harder to resist. -Wholeness of Body now fully restores HP.
0.79 ========== -Custom Dialog.tlk file available on forums. This optional file will overwrite some in-game text to more accurately reflect changes. Please be sure to back up your default Dialog.tlk before replacing.
-Fixed Heavy Barrier Potion crafting. -Added Fast Buff Rods to Meryl's shop. -Enhancement Stones now stack. This does not apply to old stones. -Introducing Scales. -Replaced Immunities with Misc Immunities in the legendary tier. -Fixed bug with some item name colors mismatching their rarity. -Increased stacking sizes of several misc item types. -One area expanded near Fort August.
0.78 ========== -Fixed Weapon Finesse not working. -Weapon Finesse now works on all melee weapons. You may need to re-equip a piece of armor in order to see the bonuses on the character screen. -Greater Ruin and Hellball have now been balanced. -New Corruption: Attack Bonus. -Improved loot tables. -Introducing evolving ability rings. Evolving abilities start weak, but gain strength and new effects with every epic corrupted foe slain. -Added Evolving Abilities: Dark Culling & Gold Ray.
0.77 ========== -Area expansion near Hilltown. -New Hunt available in Hilltown. -Drastically improved Aether Barrier Potions. -Iron Ore quality limits coming soon to make room for new ore types. Craft your high level iron gear while you still can.
0.76 ========== -Area expansion near Hilltown. -Monk Kick now requires target line of sight. -Monk Kick can no longer be used on inanimate objects.
0.75 ========== -Area expansion near Hilltown. -Switching to usable object area transitions for all areas made from this point on (Avoiding random teleporting bug). -Added object area transitions to some of the maps notorious for this problem. -Made Abyss more easily accessible and obvious.
0.74b ========== -*Fixed Aether Barriers not working. -*Enemies above level 20 have a much higher chance of having enhanced weapons. -*Fixed Abyss Beholders being ridiculous. -Added Crafting+ corruption. -Added new skill: Shiv. -Hunting level range removed. -Extra fur and hide from hunting will now always drop. -Dows' shop will now buy stolen items at a 5% premium. -Fixed loot tier 2 on-hit DCs being too low. -Added Aether Barrier Potion to shop. -Added Flesh crafting and hunting support for Flesh. -Red Dragon Disciple's Dragon Breath will now refresh every 10 kills. -Added tier 4 and tier 5 corrupted scrolls. -Improved Sai, Assassin Dagger, and Katar to x3. -Darts now stack to 999.
0.73 ========== -Area expansions near Fallen Shores. -All bosses now spawn in search mode. -Hunting now works on any enemy possessing fur or hides naturally. -Hunting bonuses no longer provided for kills made by summons or henchmen. -Added a new Horror. -Added Coral crafting. -Added Aether Barrier potion.
0.72 ========== -Area expansion in Shade Pines region. -Added Large Tonic crafting. -Throwing Darts now use UBAB. -Removed Ether Ray restriction. -Monk Kick now requires range from target. -Improved Shield Bash damage. -Lowered Snipe damage, reduced cooldown by 50%. -Dwarven Defenders non-elemental ore mining bonus 1 per 10 levels. -Ranger hunting bonus 1 per 10 levels. -Druid foraging bonus 1 per 10 levels.
0.71 ========== -Small area expansion near Shade Pines. -Dagger critical multiplier increased from 2x to 3x. -Scythe critical multiplier lowered from 4x to 3x. -Scythe critical threat range increased to 19-20. -Alertness + Point Blank Shot = Point Blank Alertness. Immunity to attacks of opportunity with ranged weapons. -Reintroducing Shapeshifting for ongoing rebalance. -Bottomless Box may now only be used in safe town type areas. -Fixed Kamas and Quarterstaffs not making use of UBAB.
0.70 ========== -Continued expansion of Abyss (first part). -Critical Hit balancing for Weapon Masters and Devastating Critical users. -Summons should now follow through interior transitions.
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